Space Engineers

Discussion in 'MMO and Open World' started by MagnusEffect, May 2, 2014.

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What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    56.3%
  2. I want to play this, but can't justify spending the money/time.

    18.8%
  3. I'm on the fence about playing this.

    6.3%
  4. This game does not interest me.

    18.8%
  1. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]
    [​IMG]
    updated atmospheric dropship for use on planets with little/no oxygen. and I'm toying with the idea of a "mk II" (seperate blueprint) that will have digis wings between the fuselage and outboard thrusters and see if that gives more flight time because just hovering it only has a 1 hour flight time running off 5 batteries.

    [​IMG]

    and i put that base on wheels. and i noticed if i switch the bridge/driver seat (glass area under the runway about right where the crosshair is) to the other side so what is the back becomes the front (easy to do since I once again mirrored the wheels 5 on each side and eight pistons total). I could then get rid of some of the runway (just keep the bit between the 2 hangers really) and that now open space can become whatever is needed. build a construction area (bunch of welders and a projector) a grinder block ( not sure how that would work on a planet) a rig for pistons and drills. amazingly it only weighs 2.5 million. I might actually do two version of this as blueprints. one is this (flip the bridge) and the other is missing some of the runway. those are the middle wheels (3x3) and don't think it needs the bigger ones. yes it is missing a turret i was testing the turrets and yeah those front 2 missile turrets are going away.
     
    Last edited: Jan 20, 2016
  2. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]
    back of the updated crawler. left those conveyor ports open so it's easier to add whatever is needed.
    [​IMG]

    what is now the front. i flipped the bridge to the other side. removed some of the runway at the back end for modularity added 2 large cargo containers (1 each between the bridge section and the wheels) so in the modularity we wouldn't have to add in any cargo containers. of course this thing won't refine fast. would probably have to ferry ores from this to a more dedicated refinery. might work better as a mobile base for either exploring or setting up bases. in those images it is lowered 1 meterish for locking the landing gear on the bottom. for driving around you'd want to raise it 1 meter above zero (which height offset numbers are flipped so up is actually -1 meter and down is positive 1 meter.) also set the airlocks to work off timer blocks 2 for each airlock 1 is entry 1 exit. entry closes outer door and turn vents to pressurize while exit closes inner door and sets vent to depressurize. but i also set it so if a airlock depressurizes it turns off the inner door which won't turn back on (automatically) till the airlock is pressurized again.
     
    Last edited: Jan 21, 2016
  3. Tzeentch

    Tzeentch Bigfoot Hirdman

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    More robotic cyberhounds mod. I like these ones better imo.
    [​IMG] [​IMG]
     
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  4. Lardaltef

    Lardaltef Well Liked Berserker

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    I GOT A COMMENT ON THE WHEELS!

    also 308 visitors, 105 subscribers and 3 favorites.
     
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  5. Lardaltef

    Lardaltef Well Liked Berserker

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    i so want to build a new land crawler thing based off the support cruiser in deserts of kharak. i already kinda did with the thing i did before a few posts up.
     
  6. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    the baserunner seems like a good place to start. it has the right dimensions and is big enough that it should work in SE
     
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  7. Lardaltef

    Lardaltef Well Liked Berserker

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    that will be next project. and probably easier to get a little closer to the actual design. but "support cruiser" is mostly done.

    [​IMG]
    [​IMG]

    need to do wheels still. and the back pieces of the cruiser on either side of the resource bay of the one in game. maybe 5 blocks each for those? not sure yet. but each will have a refinery in it. maybe a large cargo container as well. i'm thinking 3 wheels for each wheel hub (12 total).

    but it has 2 hydrogen tanks (might cut one out). 2 large cargo containers. 6 gatling turrets and 2 missile turrets (will add 2 more gatlings at the back). 2 hangers enough space for 5 crew (5 cryo chambers). i know how to make the gantry above the resource bay area but not sure what to do if i made it. mostly because of the conveyor system.

    also need to paint it.

    The light attack vehicle would probably also be a good design. that one could maybe be done with small ship blocks.
     
    Last edited: Jan 23, 2016
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  8. Lardaltef

    Lardaltef Well Liked Berserker

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    I do wonder if KEEN has plans to add terraforming of some kind at some point. even if it's just a rudimentary thing like making the atmosphere of mars or the alien planet breathable.
     
  9. Lardaltef

    Lardaltef Well Liked Berserker

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    and according to the expidition guide (free if you pre ordered deserts of kharak. double click game in library to access when steams asks what to launch) the baserunner is 56m long (no other dimensions given) the support cruiser is 114m (i think mine is about half to 3/4 of that). and the LAV is 12 m. I think those are the three best prospects for SE.

    Baserunner would be 22.4 blocks if you wanted scale length. Thats not to bad. And it looks like it has a cargo or hanger in the back that might be big enough for a lav.
     
    Last edited: Jan 23, 2016
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  10. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    yeah... that's why i figured the baserunner would be a good one to start with, but a scaled down support cruiser is a good option too
     
  11. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]
    Now finished. painted. this is the updated front though the only difference from before is that the two front gatlings are lowered by one block to lessen chance of missile turrets hitting them. but i figured out in the test i was conducting during that screenshot is that the missiles are not hitting the gatling turrets but the missiles are being fired into the gatling bullet stream. and then the explode right in front of the gatling turret. at least i think that is whats happening.
    [​IMG]
    side shot from finished. did lengthen the hanger doors by one block but it didn't do anything to the hanger size or the overall length. I am trying to make some kind of stair thing on the sides to the airlock (would be mirrored on otherside., airlock is right under that light to the left of the hanger). stairway wouldn't go all the way to the ground.
    [​IMG]

    and the shot from the back. i am leaving that area open for whatever the owner wants to do. build a giant hanger. build a mining rig. build construction stuff. Final dimensions are 27 blocks wide (67.5 meters), 33 total long(82.5 meters) and front to the back before that open area about 50 meters. Those two pieces are about 32.5 meters. Each one has a refinery and large cargo container in it. so a total of 4 large cargo containers. and total weight is just over 2 million Kg. no idea how I managed that. Best part about this thing is that aside from the shutters on top of the bridge windows in the front it is completely vanilla.

    i did upload it to the workshop so anyone can mess around with it if they want. Suggestions welcome (color, should I change those two missile turrets to gatlings or move them etc.) you do have to be my friend on steam to see it.

    going to start base runner tomorrow. might even try for the drone thing it has. not sure what to do for height on the base runner though. how to even figure that out.
     
    Last edited: Jan 24, 2016
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  12. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    looks great, but i recommend putting the pistons only between the wheel axels. the reason for this is simple, the further they are mounted away from the front and back ends, the less likely they are to get snapped off if you take a tumble. also, the larger wheels might prove to be more stable... i know it will depart from the original design, but the bigger wheels are tougher and have better ground clearance .

    as far as aesthetics go, i'm lukewarm with the mix of vertical and horizontal hangar doors. i think making them all vertical looks cleaner and still keeps the opening the same size, but again... that's just a cosmetic thing.
     
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  13. Lardaltef

    Lardaltef Well Liked Berserker

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    I think i will make all the doors vertical. wouldn't change anything space wise.

    I'll look into switching to the larger wheels.

    Also how high do you think I should make the baserunner (when I finally start on it). I'm thinking 20-22 blocks long (50-55 meters) by 8-10 blocks (not counting wheels will probably use the large ones, 20-25 meters) high. width i'm thinking 7-9 blocks wide is probably good.
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    sounds about right to me. each large block is exactly 2.5 meters wide (small blocks are .5 meters). I would make the baserunner to scale with a focus on fitting medbay, lifesupport, and comms. whatever space is leftover could go to cargo space. naturally, weapons should be a minimum... maybe two turrets at most. basically, the baserunner could serve as a mobile spawn point and comms station.
     
  15. Lardaltef

    Lardaltef Well Liked Berserker

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    that's what i was thinking. no refining ability. maybe an assembler for spare parts/rifles/tools/ammo. 1 hanger for a smaller vehicle and maybe a small hanger above that for a UAV type thing (no cockpit or weapons completely remote controlled.). because I think you could get it so it takes minimal space. not sure about landing getting it back on board. looks like deserts of kharak it is stored on top. yep my dimension were about spot on for height and width. which are about equal. and i'm going to make it as vanilla as possible.
     
    Last edited: Jan 24, 2016
  16. Lardaltef

    Lardaltef Well Liked Berserker

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    [​IMG]

    updated with all hanger doors vertical (it does look better) and the 5 x5 wheels.

    [​IMG]
    the front of my "base runner"
    [​IMG]went with the 5 x5 wheels. 1 medbay and 3 cryopods I do have a hanger on the back but i'm still not trusting of rotors and ramps so i may half the hanger size and make it for UAV use (a battery some wings a remote control block and camera a atmospheric thruster and thats most of it) 1 assembler. Mostly finished (and weighs around 600,000 Kilograms) and completely vanilla.
     
    Last edited: Jan 26, 2016
  17. Lardaltef

    Lardaltef Well Liked Berserker

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    Apparently people have been testing and the vanilla gatlings are worthless at shooting down incoming missiles. a combination of either the turret doesn't turn fast enough to track and the bullet speed is to slow. i'd say best solution is to make a dedicated anti-missile turret all it can do is target missiles. thats a solution from keen though.
     
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  18. Iron Fang

    Iron Fang Well Liked Thrall

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    I will be away for a bit taking care of stuff...will be back in a while...thx..I'll check back.
     
  19. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I wonder if that could be accomplished by jacking up turn and velocity, but making the bullets do almost no damage. do missiles even have "health?"
     
  20. Lardaltef

    Lardaltef Well Liked Berserker

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    probably only 1 hitpoint.