MOTHA FUCKIN' XCOM 2

Discussion in 'Other Games' started by Sardonic, Jun 2, 2015.

  1. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    the banter has gotten better and better with each game, my current favorite is the comment from central about some guy calling himself Van Doorn.
     
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  2. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I used to like long war until I realized I don't even have time for "short war".
    :unamusedwhale::unamusedwhale:
     
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  3. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    just take it one mission at a time, sometime three decades down the line you may actually finish a game ^.^
     
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  4. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    No chance of this happening in the near future. I'm happy to wait another 6 months until nursing school is over.
     
  5. Lardaltef

    Lardaltef Well Liked Berserker

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    Don't know much to start a new thread. But apparently there is a new xcom game coming out on april 24th. XCOM: Chimera squad. Not a DLC for xcom 2. It is post xcom 2 apparently.

    Five years after the events of XCOM 2, humanity has driven back the Overlords and reclaimed Earth. Now humans and former alien soldiers work and live together as they strive to forge a civilization of cooperation and coexistence.

    City 31, the setting for XCOM: Chimera Squad, has become a model of peace in the post-invasion world; however, not all who dwell here support interspecies alliance. Enter Chimera Squad, an elite force of human and alien agents who must work together to identify and thwart the hidden threats that seek to upend this fragile peace in City 31.

    Features:
    • Unique Alien and Human Agents: Each of the 11 agents have their own distinct personality and tactical abilities, including species-specific attacks like the Viper’s tongue pull.
    • Specialized and Complementary Classes: Execute devastating combos by teaming the right agents and utilizing cooperative actions. The difference between mission success and failure can depend wholly on team composition.
    • Re-Envisioned Tactical Combat: Missions are structured as a series of discrete, explosive encounters, keeping the action intense and unpredictable.
    • Breach Mode: Shape the battlefield to your advantage with a new combat phase that injects your squad right into action. Strategically assign your agents to different entry points and coordinate their assault with a range of Breach-specific skills.
    • Interleaved Turns: An automatic initiative system slots individual agents and enemies into an alternating turn order, creating new strategic possibilities based on what unit is queued to act next—and what unit is at the greatest risk when they do.
    • Suspenseful Strategy Layer: Outside of combat, manage the operations of a high-tech HQ, where you must prioritize competing tasks, investigations, and agent assignments in the face of a ticking clock: the constantly rising unrest in the city’s various districts, driving City 31 closer and closer to total anarchy.

    50% off if you preorder on steam or direct from them (so $9.99) till may 1st. Goess till $19.99 after that.

    XCOM: Chimera Squad delivers an all-new story and turn-based tactical combat experience in the XCOM universe.

    After years of alien rule, humanity won the war for Earth. But when the Overlords fled the planet, they left their former soldiers behind. Now, five years after the events of XCOM 2, humans and aliens are working together to forge a civilization of cooperation and coexistence.

    Welcome to City 31, a model of peace in a post-invasion world. However, not all of Earth's inhabitants support interspecies alliance. Chimera Squad, an elite force of human and alien agents, must work together to destroy the underground threats driving the city toward chaos.

    Your agents are unique: each of them equipped with special tactical abilities and driven by a different motivation for joining Chimera Squad. Deploy targeted team members to investigate and combat the dangers that pervade the districts of City 31. Lead Chimera Squad through a new experience that innovates on XCOM's turn-based legacy, utilizing strategy, teamwork, and new breach-and-clear gameplay to complete your mission objectives.

    The future of City 31 depends on you.
     
  6. Sardonic

    Sardonic Well Liked Viking

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    Nope. Abomination. Fuuuuck that.

    You literally cannot lose a unit. If one dies you have to restart the mission. That straightup undermines one of the keystone characteristics of XCOM.

    I saw other things I wasn't thrilled about, but that's enough for me to opt out.

     
    Last edited: Apr 15, 2020
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  7. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    what an odd choice. I wonder if its a new development team that doesn't understand its own playerbase. :sad:

    I remember seeing some players brag how big their "fallen heroes" wall got. One of my favorite strategies for training new recruits was sending one "new guy" with a group of veteran troops. If the new guy survived, cool, but they just as often would die making some sacrificial move to benefit the team. This new change negates that entirely.

    This also negates any real possibility of an ironman mode.
     
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  8. Hakija

    Hakija Chaos Pony Viking

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    Kind of reminds me of the original Rainbow Six. If a hostage died for any reason, game over. It can actually be really punishing.
     
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  9. Sardonic

    Sardonic Well Liked Viking

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    And yet there is a total absence of long-term consequence. That sense of loss and unapologetic punishment have helped to shape the series. You play differently when you know that your favorite character very well could die if you're too reckless, or if that veteran of several missions gets annhilated. A mission do over, no matter how inconvienent, feels hollow in comparison.
     
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  10. Lardaltef

    Lardaltef Well Liked Berserker

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    I have no idea if there is a race against some kind of clock thing too. A "if the enemy gets to this point, they win, game over"

    Maybe that is why it is so cheap too. Only $20 at full price (I guess partly because it seems to be the XCOM 2 engine.) Is the odd gameplay choices and how it's a game in the XCOM universe but not quite XCOM. I see the next actual installment being more of a 20 years later (or longer) and XCOM goes into space to defend earth before threats come to earth. Kinda Stargate. But XCOM.
     
  11. Tuonela

    Tuonela Well Liked Berserker

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    Its $10 at launch, $20 regular. Its a bite sized XCOM, feels like they're doing a mini-spin off testing new stuff before full launching #3. I'll bite, seems a little bit of fun even if its not a full sized game and at $10 I don't care.
     
    Last edited: Apr 15, 2020
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  12. Lardaltef

    Lardaltef Well Liked Berserker

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    That's what I figured. If I get at least 5 hours of entertainment out of it for the $10 i figure it will be worth it.
     
  13. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    I'm interested in the story arc mostly, I'll give it a whirl just to see how they progress with the storyline after the end of the world.
     
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  14. Sardonic

    Sardonic Well Liked Viking

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    Okay, I've decided to take a step back from my visceral initial reaction. Still not thrilled about some of the design choices but, if I approach this like an XCOM-lite puzzle game, I think I could get some enjoyment out of it.
     
  15. Tuonela

    Tuonela Well Liked Berserker

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    So I've played about 4 missions now, obviously not very far into it, but a few impressions.

    I started playing on normal, so far its really way too easy, I'm hoping that it ramps up as I'm only on mission 4, but you guys might wanna ramp up the difficulty if you're starting a new game.

    The combat is familiar, obviously XCOM battles, there's some new abilities and tactical skills that the troopers have that add some stuff to the mix. However, this is more of a 'room and clear' type encounters, with each small 'room' or area separate by a breaching situation. So you might have a room, clear it, then breach a new room, clear, etc. For the breaching its kinda fun but not very involved as you don't get too much info about whats on the other side aside from expected enemy counts and some bonuses/negatives about that entrance, but its essentially a surprise round against the enemy.

    They've tried to put in more small personal stories. The soldiers have chatter and personalities, each mission is usually preceded by a comic style discussion between the characters about whats going on and the mission.

    The world map stuff is pretty similar. Pick missions, some have timers, some give you resources or other bonuses. You can promote soldiers, research tech, train or heal soldiers, do covert ops side missions to help out by locking up a soldier for some amount of time, etc. Those are all pretty standard XCOM.

    I'll update more when I play a little further in.
     
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  16. Lardaltef

    Lardaltef Well Liked Berserker

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    I wonder if my dying graphics card can run it (one of the fans is semi dead. I have a new one on order that is supposedly going to arrive next Friday May 1st).
     
  17. Demon Stalker

    Demon Stalker Well Liked Viking

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    I bought Chimera, but I will have to play it after my anniversary :) Married 27 years.
     
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  18. Lardaltef

    Lardaltef Well Liked Berserker

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    Did the first mission. I like the breaching phase. I wish xcom 2 had that when you will still in the stealth/covert part of a mission.
     
  19. Tuonela

    Tuonela Well Liked Berserker

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    So I'd like to be able to see a little better where the breaching points are on the actual level, you're kinda picking at random but have no geographic insight on how you're going to be set up when you get in.
     
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  20. Lardaltef

    Lardaltef Well Liked Berserker

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    Oh I like the idea. The execution is a bit meh. I'd like to be able to pick where people end up. And if like it were thrown into say XCOM that picking the breach points was more player involved.