BioWare - Anthem

Discussion in 'Other Games' started by gihzmo, Sep 19, 2017.

  1. gihzmo

    gihzmo Moderator Berserker

  2. gihzmo

    gihzmo Moderator Berserker

    Dihm, MagnusEffect and Hakija like this.
  3. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

    I'm encouraged by what I hear about the patch
     
  4. Hakija

    Hakija Chaos Pony Viking

    Given EA's current stock dip, I'd say they REALLY need Anthem to be a success. Their real customers :cough: shareholders :cough: will be asking some hard questions if it's not.

    So I'm pretty confident they'll be wanting to fix issues a asap.
     
  5. gihzmo

    gihzmo Moderator Berserker

    This apparently dropped, I did not get it but I saw it posted. Holy shit.
    [​IMG]
    [​IMG]
     
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  6. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

    Dat Luck doe
     
  7. gihzmo

    gihzmo Moderator Berserker

    Patch Notes up for the 22nd:

    https://www.forbes.com/sites/insert...tch-along-with-instant-hotfixes/#13e454c6f771
    https://www.reddit.com/r/AnthemTheGame/comments/as5jnd/day_one_update_details/

    From Forbes. (commentary)

    In addition to the sizable day one patch, BioWare has moved swiftly to hotfix two other issues right now. The first being killing a chest exploit that was allowing players to easily farm endgame gear. The second being a nerf to the already-infamous “Tombs” quest, where it now starts tracking your progress toward that quest when you hit level 3. That means when you finally need to complete it, you should be much, much further into it than if you were starting at level 10-12 like players have been doing this week.

    Day One Update Details

    High level fixes

    • Improved loading times (far and away this is the biggest complaint about the game right now, and some people have tracked that loading screens before, during and after missions are actually longer than the gameplay of those missions in some instances. But how much of a reduction there will be here is unclear)
    • Fixed many infinite loading screens (this was supposed to be fixed already but I got the 95% loading bug a few times on Xbox One this week)
    • Fixed multiple challenges not tracking properly
    • A number of issues have been fixed that were causing players to disconnect or crash
    • Weapons and gear now have numbers present for modifiers
    General Fixes and Improvements

    • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
    • The gather party mechanic has been made more lenient in a number of situations (this should hopefully reduce the “out of mission area” prompt that appears ALL the time during missions. No word on if loading into missions at separate times missing dialogue will be fixed)
    • At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
    • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
    • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
    • Challenges now unlock for players at the correct levels (this may have something to do with the Tombs hotfix, or it could be something else)
    • Fixed some camera issues during cutscenes
    • Legendary Contracts can now be accepted from the Social Hub contract board
    • Some enemies have had their shield values decreased (some Elite and Legendary enemies have ludicrously high shield values so this is an underrated change I’m glad to see)
    • Loot now properly drops for players who are downed (this fixes the glaring issue where you could spent 20 minutes killing a Titan but if you were down when it died you would get nothing)
    • The texture quality on the NPC Prospero has been improved (fixing his cross-eyes?)
    • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen (this is a very good change I’m surprised they got out this fast)
    • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly (this was a huge problem in the demo where I would disconnect holding an echo and it would destroy progress for the entire mission unless everyone went and drowned themselves to reset)
    • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
    • Completing the tutorial expedition will now show the correct Ranger appearance
    • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
    • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
    • Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
    • The start of expedition screen has been improved (curious to see what this means, exactly)
    • Addressed a variety of situations where killing enemies does not properly progress world events
    • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present (this now makes the Tomb quest doable with a group. My guess is with all these changes the Tomb quest really won’t be an issue going forward
      )
    • Scar snipers can no longer shoot through Storm Shield
    • Corrected an issue where players would get stuck on the end of expedition screen in some situations (this happened to me a good amount)
    • Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing (I think a ton of people missed some important cutscenes in this mission because of this)
    • Addressed a number of situations where players can get stuck on the environment in the launch bay
    • Increased the damage of the electric status effect
    • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
    • The Platinum Mission feat now grants completion as intended
    • Status effects can more reliably be applied to Titans

    Strongholds

    • Fixed an issue that would cause a Stronghold server crash after defeating the last boss
      [*]Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
      [*]Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
    • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
    • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit (I’ve memorized this map at this point where I know exactly where to go anyway, but this is good)
      [*]The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
      [*]Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
    Gear and Weapons

    • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
    • Ice damage bonuses are now correctly applied on ice gear (no word on fixing how buggy the game gets when you yourself are frozen)
    • Suit-wide bonuses from inscription are now functioning properly
    • Players can no longer salvage equipped items (they really need a lock item system in general)
    • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for (wait this was a thing?)
    • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
    • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
    Javelins

    • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
    • The Storm javelin now reacts to getting hit when its shields are up
    • Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended (I believe this was part of some sort of infinite farm exploit)
    • The Colossus javelin can now shield and revive at the same time (handy)
    • Interceptor Combo Aura has been increased in power and now has a damage over time component (still trying to understand exactly what the combo aura does)
    Crafting

    • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
    Controls

    • Additional Mouse and Keyboard control improvements have been made
    UI

    • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
    • The squad screen now displays the correct information for each player
    • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
    • Settings should no longer reset upon exiting and restarting the game on Xbox One
    • Motion blur can now correctly be turned off
    • The Electric Status Effect now shows scaled damage properly
    • An option has been added to hide the Squad Member HUD
    • The edge of the compass will now pulse to indicate enemy locations (this is helpful as it’s often hard to know where you’re being shot from)
    • A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
    • On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
    • Primer and Detonator icons have been added to all Interceptor gear (they really need a primer and detonator tutorial as right now 80% of players will miss this entire system)
    • Corrected a user interface issue where a player’s ultimate would show as available when it isn't
     
    Last edited: Feb 19, 2019
    Dihm likes this.
  8. gihzmo

    gihzmo Moderator Berserker

    https://www.reddit.com/r/AnthemTheG...anges_to_tomb_of_the_legionnaires_challenges/

    Changes to the Tombs Challenge

    Thanks to your feedback we have identified several issues causing problems for players in the “Finding Old Friends” and “Tombs of the Legionnaires” missions.



    We have made some changes that allows progress to start being tracked earlier.

    • This means that you’ll earn progress towards the challenges starting at level 3 now.


    Here are some workarounds as we address some other issues with the Tombs:

    • If you gained access to one of the Legionnaires Tombs but there is no interaction on the Tomb, please restart freeplay and make your way back to the Tomb.

    • If your journal is telling you that the challenges are complete but the Tomb door doesn't open as it should, please go to the Challenges section of your journal and check that the challenge criteria is completed. In some cases we have seen the journal display misleading information at this step. Completing the challenges as they appear in the challenge section should allow access to the Tombs.
     
  9. gihzmo

    gihzmo Moderator Berserker

    Most people probably will not find the spoilers actually spoilers, but I just wanted to make sure in case you dont want to know anything about the story missions or strongholds. It does not reveal anything major about the story. If you are already playing and have reached "the wall" in the story missions none of this should be spoilers except maybe the stronghold stuff. Of course if you have already done those then none of it is.
     
  10. gihzmo

    gihzmo Moderator Berserker

     
    Dihm likes this.
  11. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

  12. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

    OMG, we posted the same video at the same time
     
  13. gihzmo

    gihzmo Moderator Berserker

    If I were a deep one is an amazing filler though. Always appreciated.
     
  14. gihzmo

    gihzmo Moderator Berserker

    I would like to note that Anthem had it's own version of the Destiny loot cave in the free roam treasure chest. It took over 2+ weeks post launch for destiny to fix that.

    Anthem fixed theirs in -3 days for launch... ok fair enough they really launched friday so within 5 days they fixed it. Still, I for one think that is a good sign for the reaction and ability to get issues fixed.

    No the game is not perfect, it has a lot of issues. Maybe it should have launched with more content. However the way they are running things it seems like they are trying to be true to what they said. They are wanting feedback and using that feedback to make changes and adjustments to the game along with what type of content to push out. It does not make sense to create a ton of content the player base does not really want to play. So I am sure they are looking at where the majority of play time is and what people are wanting to make their content decisions for Act 2 and act 3 of their content timeline.

    Hey I could be wrong, but I would rather support a developer that is reactive to criticism and suggestions then one who goes radio silent on things and does it how they want.
     
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  15. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

     
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  16. gihzmo

    gihzmo Moderator Berserker

    But Dihm.. Arekkz is an EA shill and can't be trusted...
     
    Dihm likes this.
  17. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

    It is known
     
  18. gihzmo

    gihzmo Moderator Berserker

    Here are the official patch notes with more details.

    Day One Patch Notes PT1


    High level fixes

    • Decreased loading times for older disk drives
    • Fixed many infinite loading screens
    • Fixed multiple challenges not tracking properly
    • A number of issues have been fixed that were causing players to disconnect or crash
    • Weapons and gear now have numbers present for modifiers


    General Fixes and Improvements

    • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
    • The gather party mechanic has been made more lenient in a number of situations
    • At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
    • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
    • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
    • Challenges now unlock for players at the correct levels
    • Fixed some camera issues during cutscenes
    • Legendary Contracts can now be accepted from the Social Hub contract board
    • Some enemies have had their shield values decreased
    • Loot now properly drops for players who are downed
    • The texture quality on the NPC Prospero has been improved
    • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
    • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
    • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
    • Completing the tutorial expedition will now show the correct Ranger appearance
    • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
    • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
    • Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress

    • The start of expedition screen has been improved
    • Addressed a variety of situations where killing enemies does not properly progress world events
    • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
    • Scar snipers can no longer shoot through Storm Shield
    • Corrected an issue where players would get stuck on the end of expedition screen in some situations
    • Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
    • Addressed a number of situations where players can get stuck on the environment in the launch bay
    • Increased the damage of the electric status effect
    • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
    • The Platinum Mission feat now grants completion as intended
    • Status effects can more reliably be applied to Titans
    • Fixed loading animations on Marksmen Rifles
    • Players can now access the Vault from the Forge
    • Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
    • Idle animations will no longer sync up over time in the Launch Bay
    • Haluk is no longer dual-wielding canes in the epilogue scene
    • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
    • Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
    • Interceptor melee ability animations will no longer stretch out in certain situations
    • Corrected an issue where the default Ranger appearance doesn't preview in the forge in some situations
    • All animations now play as intended in the Forge
    • Players can now enter the Tomb of Gwanes while in a party
    • The default Javelin wear state has been changed from "Dirty" to "Old"
    • Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
    • Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
    • Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
    • Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly


    Strongholds

    • Fixed an issue that would cause a Stronghold server crash after defeating the last boss


      [*]Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
      [*]Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
      [*]Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
      [*]Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
      [*]The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
    • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
    • Implemented more safeguards to stop players from going AFK in Strongholds


    Challenges

    • Only Masterwork items can now be used to progress Masterwork challenges as intended
    • Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast Missile I and then Blast Missile II instead of both incrementing at the same time
     
  19. gihzmo

    gihzmo Moderator Berserker

    PT2

    Gear and Weapons

    • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
    • Ice damage bonuses are now correctly applied on ice gear
    • Suit-wide bonuses from inscription are now functioning properly
    • Players can no longer salvage equipped items
    • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
    • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
    • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
    • Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
    • A Network Error Message no longer appears when opening an item chest in the second tutorial
    • Colossus shoulder gear will now share the appearance of the rest of the javelin as intended

    • Deadeye has increased spare ammo 10 -> 20
    • Cloudburst has had increased damage 16.3 -> 21
    • Torrent has had increased damage 22.2 -> 28.6
    • Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.
    • (Ranger) Inferno Grenade base damage 130 -> 175
    • (Interceptor) Cryo Glaive base damage 20 -> 50
    • (Storm) Living Flame base damage 50 -> 60
    • (Storm) Glacial Beam base damage 150 -> 120
    • (Storm) Arc Burst secondary damage 100 -> 150
    • (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
    • (Ranger) Blast Missile now properly scales up in damage as the item level increases
    • (Interceptor) Melee attacks now have some minor resistance penetration
    • Large Area of Effect abilities will better register multi-kill activities for challenges and medals
    • Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
    • Several gear pieces that had missing primer or detonator icons have been fixed.
      • Interceptor
        • Tempest Strike - Detonator Icon
        • Spark Dash - Detonator Icon
        • Venom Spray - Primer Icon
        • Detonating Strike - Primer Icon
      • Colossus
        • Lightning Coil - Detonator Icon
        • Shock Coil - Primer Icon
        • Flamethrower - Primer Icon
    • Several improvements have been made to ensure gear use on PC prioritizes turning the Javelin towards the reticle when used rather than casting in front of the Javelin's current direction.


    Javelins

    • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
    • The Storm javelin now reacts to getting hit when its shields are up
    • Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
    • The Colossus exo can now shield and revive at the same time
    • Interceptor Combo Aura has been increased in power and now has a damage over time component
    • Ranger melee now has a cooldown when striking in the air
    • The Target Beacon ability now correctly seeks targets
    • Spark Dash and Venom Spray now target based on player cursor instead of character facing. This should also improve the travel path of Spark Dash.
    • The Colossus will no longer be knocked out of the sky in some situations when the attack was blocked by their shield


    Combos + Status Effects

    • Combo indicator icons above creatures now are correctly removed when detonated.
    • When a Storm detonates an electric status effect the chained electric effect now correctly deals damage.
    • Combo damage now penetrates resistances


    Crafting

    • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork
    • A number of javelin components that had different icons for their recipes and the actual items are now the same
    • The Battle Cry gear recipe now has the correct description
    • Fixed Spark Beam gear having the wrong description when being crafted
    • Crafting recipes are now sorted alphabetically
    • The items in the crafting store are now sorted by type to be clearer


    Controls

    • Additional Mouse and Keyboard control improvements have been made


    UI

    • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
    • The squad screen now displays the correct information for each player
    • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
    • Settings should no longer reset upon exiting and restarting the game on Xbox One
    • Motion blur can now correctly be turned off
    • The Electric Status Effect now shows scaled damage properly
    • An option has been added to hide the Squad Member HUD
    • The edge of the compass will now pulse to indicate enemy locations
    • A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
    • On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools

    • Primer and Detonator icons have been added to all Interceptor gear
    • Corrected a user interface issue where a player’s ultimate would show as available when it isn't
    • Toggling the HDR option now properly prompts the Apply Changes button
    • Player banners should now display correctly
    • Camera shake slider has been added to settings menu
    • Players may now track 10 challenges instead of 5
    • An option to adjust screen boundaries on consoles has been added
    • Changing a player banner through the banner menu now properly saves the selection
    • Health, cooldowns, and key bindings now light up on supported keyboards
    • Players will now receive more clear messaging when a squad is disbanded or are kicked from a squad
    • Squad leaders will no longer always show as ready
    • The icon for players in a downed state will no longer appear in cutscenes
    • Cypher Annotations will now appear for more than one player if they are looking at it simultaneously
    • Removed mentions of respawning on the player UI when they die in a restricted respawn area
    • The Player Banner now updates immediately when updated from the squad screen
    • Fixed a number of situations where a combo will trigger but no combo floating text appears
    • Pressing esc to pass a notification screen no longer opens up the in-game menu
    • Quick chat messages will no longer appear from an ignored player
    • Removed a message from the mailbox which incorrectly stated that messages will be removed after 3 days
    • A number of inscription icons have been updated to properly reflect whether they are Javelin specific or not
    • Corrected an issue where players could not change loadout names on PC
    • Players no longer need to exit and re-enter the forge for loadout names to update
    • The on-screen VOIP indicator which shows a player speaking will no longer be active if that player is muted
     
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  20. gihzmo

    gihzmo Moderator Berserker

    Day one patch is live!

    2 days before day one... :bananalama:



    6GB download supposedly... :unamusedwhale: