Death Wing FPS.

Discussion in 'Other Games' started by Manco, Feb 13, 2015.

?

What is your level of interest for this game? (vote can be changed)

  1. I'm definitely wanting to play this.

    60.9%
  2. I want to play this, but can't justify spending the money/time.

    8.7%
  3. I'm on the fence about playing this.

    26.1%
  4. This game does not interest me.

    4.3%
  1. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    Keep your gummint out of my breathin'.
     
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  2. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    except when breathing itself might be hazardous for various reasons, such as immersion in fluids or when breathing pathways are otherwise blocked *nod*
     
  3. SheepHugger

    SheepHugger Well Liked Viking

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    But that would be an argument against The Ideology. You're such a commie!
     
  4. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    I know, but no matter how many people laugh at me, I have yet to receive a check for it.
     
  5. SheepHugger

    SheepHugger Well Liked Viking

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    The collective is failing!
     
  6. Hollister

    Hollister Fun-Taker Berserker

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    Just saw the actual trailer a while ago after seeing this game mentioned in unreal engine 4 demo from GDC. So the trailer is most likely in game with using the unreal engine 4 like Revival will be.


    the paris room tech demo. freaking crazy graphics.

     
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  7. SheepHugger

    SheepHugger Well Liked Viking

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    I thought this was pretty cool too.



    -------
    I was just making the point that in-game rendering is different from trailer showing the capacity of the game since you can set up the rendering rig to be double Titan X twin CPU setup that can spend seconds per frame to render the video while the engine waits for each frame to be fully rendered before proceeding. So technically it makes no difference whether a video is rendered "in game" or not, it's just often more convenient for devs to render with game engine and you get to say "in game footage".

    What I'm trying to say is, you can only tell from an actual application / build how well it runs. We can make spectacular scenes by spending 6 months of personal hours on a video and rendering it "in game", it doesn't mean that there's a machine out there that could run the scene used in rendering if it's literally hitting the memory limits of a dedicated rendering rig and taking several seconds per frame to render.

    So, even to date we have issues with videos having more boom than actual game, though it's getting easier to add tons of stuff in scenes nowadays than it was before, it's got a lot more to do with just increasing capacity of PC's and better occlusion culling and level of detail systems than actual engine specific tricks.

    For example, not having seen the actual build for the 'paris room' it could very well be very demanding on the system. It uses things like pre-baked lightmapping and many other techniques and you can see how much detail they've added to things like towels, what I'm saying is if you added a ton of detailed characters and destructible elements to the same scene you'd have to likely start reducing the detail level from things like towels to spare resources for the more important stuff just so it can run on 1 year old setups. Otoh, having multiple LOD levels for every asset, including towels in a room means a lot more art work is required.
     
  8. Hollister

    Hollister Fun-Taker Berserker

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    The Paris room is not prerender that is live.
     
  9. SheepHugger

    SheepHugger Well Liked Viking

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    Yea, but like I said, what's the actual rig running it, how much does it slow down if you have 20 such rooms and detailed characters running about etc?

    Because, given sufficient time to work on the details we could make a similar one. Showpieces are exciting because they show in a limited setting what the engine can theoretically do but it says very little about things like what an actual game running on 6 months old 1000$ PC's looks like with all the characters etc. that go in.
     
  10. Hollister

    Hollister Fun-Taker Berserker

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    Well that's just it, the level of detail in game is set by the market demographic. Star Citizen is a prime example of creating a game to be used on future technology and not so much be used on your grandparents computer from ten years ago like WoW still can be. It all depends on the range of the demographic and how much they want to widen or seclude it for the sake of better graphics.
     
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  11. Manco

    Manco Well Liked Viking

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    At last we have some real progress.

     
  12. Hunter Gamma

    Hunter Gamma Well Liked Viking

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    I was extremely skeptical about this, but the gameplay actually looks pretty solid.
     
  13. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Feels like what it would be like to be in Battlearmor from BT
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    I don't know how this will turn out, but that recent video has me intrigued. I'm not even big on Warhammer, but the idea of compartmental damage in an FPS and holding off swarms of enemies by locking doors behind you has me interested. It comes off to me as a much smarter take on the Left 4 Dead genre.
     
    Last edited: Apr 29, 2016
  15. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    i am excited to play this with Borfers
     
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  16. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Count me in
     
  17. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Looks good, but would be much better noise marines.


    Topless, swiss noise marines... :drunk:
     
  18. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Wouldn't everything be better with topless swiss noise marines?

    Well... maybe not things like sleeping... and hammock swinging... and movie theaters... and...
     
  19. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    :wat:

    I would totally share a hammock with topless swiss noise marines who swing...
     
  20. Hollister

    Hollister Fun-Taker Berserker

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    Warhammer 40k..

    The only universe in which being a librarian is a badass job.



    with that being said.

    A broodlord as the big bad boss... meeehhh

    with just rending claws?

    unless you also count its psychic abilities



    Why no carnifex or trygon, flyrant, lictor