its now at 14 settlers and I'm sitting on the max buildable object limit. there has to be a mod to remove that limiter.
Its actually in the console commands. http://fallout.wikia.com/wiki/Fallout_4_console_commands These commands only affect workbenches in settlements. The easiest way to modify a settlement is to travel there and target the workbench with the console open. The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached to the workbench. Note that in order to use these actor values you must use the numeric id as they do not have a usable console name. You can see your current usage with these commands. As these are calculated by the workbench, changing them with setav or the like is not recommended. getav 348 - Gets the current number of triangles used by player. getav 34A - Gets the current number of draw calls used by player. These commands will let you change the actual budget. Increasing the values will allow you to build more. setav 349 <value> - Set the maximum triangle budget for the settlement. setav 34B <value> - Set the maximum budget for the settlement. modav 349 <value> - Modifies the maximum triangle budget for the settlement. Positive numbers increase value, negative decreases value. Allows the value to change. modav 34B <value> - Modifies the maximum budget for the settlement. Positive numbers increase value, negative decreases value. Allows the value to change. Note: The budgets are there for a reason, to keep players from building overly large settlements that could negatively impact performance. Using these commands to ignore the budgets could have consequences. I..uh...ahem....oh fuck it. yeah i know just about all the console shit for fallout lol. fuck off, i like to cheat.
Here is a tour of what it currently looks like. video would be much better but a few photos will do. walking up to the front gate. Going through the front gate. to the right is a small and large wood house prefabs on raised floors because the ground is so uneven along with the farm also on that side. and if you had gone straight and through the metal gate and up the stares you get to a open area that will eventually become a market when I get local leader perk eventually.
more likely set for the consoles and never adjusted for PCs which have much more power. id only increase it by about 20 to 30 % anyway. nothing major.
OCDecorator allows you to place objects you've been collecting with the settlement editor as static world objects that cannot be knocked over! Now you too can create permanent, well posed teddy bear memorials! http://www.nexusmods.com/fallout4/mods/4270/?tab=3&selected_game=1151&navtag=http://www.nexusmods.com/fallout4/ajax/modimages/?id=4270&user=1&gid=1151&pUp=1
So it would be the workshop ID getav 348 To see the current usage? Never use console commands so this is new to me
okay so my workshopcurrentdraws and workshopcurrenttriangles at zimonja are both 0.00 is this correct? I was thinking it would be a actual number so I would know how much to increase by about 20 to 30% but that zeros give me nothing to work with. Or is something going haywire. maybe im doing it wrong? or should I just say fuck it and put in a crazy amount and go from there. and what is the difference between modav and setav, and must they be used together.
setav is perma modav is changable I havn't fiddled the draw size, my towns are kinda small so you are forging this path for us all
so how much do I know to increase it by. or do I just put modav 349 <+300> since I cant get the actual amount of the settlement? im just going to try it.
okay I have tried modav 349 with different amounts of numbers between <> with + and without and all have come back with missing parameter amount. edit have also tried both setav 349 / setav 34B and modav 349 and 34B there has to be something else or something is now locked.
Nah, there's no way that actor value would be attached to the player. Try typing the ID that shows up when you click the workbench into "idgoeshere".modav 349 x And only the numbers, not [PP] or anything that comes after it. ID should be between quotation marks.
I think you can just do modav/getav without anything before if you open the console command and click on the workbench.