yeah its just open console, click workbench which selects it and then type modav 349 and the value.. will try with workbench id in quotations.
tried "00091b9c".modav 349 and "00091b9c".modav 34B nothing even came back from the console. maybe the amount is not high enough "(00091b9c)".modav 349 comes back with a syntax error. there has to be something after the 349 or 34B as it says its missing parameter amount.
Yeah, the amount you want to add. modav 34B 300 will add 300 to the value while setav 34B 300 will set it to 300. Did a bit of testing earlier.
For those of us who love shotguns (me): http://www.nexusmods.com/fallout4/mods/4378/? http://www.nexusmods.com/fallout4/mods/3957/?
That's because shotguns are what would be considered overpowered in a game if they acted like they do in real life. My load for my benelli auto shotgun was buck, slug, buck, slug, buck, slug, slug, slug. I was also geared for going against car windshields and some ranged hitting power. And we could unload that in about 1 to 1.5 seconds and fully on target within 25 yards.
well if done properly, the damage should still diminish over distance. if done, not OP in my opinion. you might still hit them at long range, but if they are armored, you might as well as missed entirely (not including slugs, because those are not in-game). love them regardless
I have found the issue, currently finding a way to fix it. all the sites I can mod have the ID and then [EP] after the id when targeted with console.. zimonja does not have the [EP] in the ID. seeing whats the difference. edit I have since modded another place with modav 349 and modav 34b. it had [EP] after the id.. there has to be something going on or the place just isn't mod capable. EP most likely means executable property but I still haven't found out what it actually means or does. OMFG last edit the place I needed to click for the actual workshop was about a one inch square on the top right side of the workbench.. everything else is another id.. but the one I needed was this freaking one inch square. holy shit balls.
Doesn't sound particularly OP to me. It's still a semiauto with some serious limitations on magazine capacity and ammo-bearing and a pretty bad drop-off in pattern density after 35-40m with a cylinder choke, and bad ballistic drop by about 150m with a rifled slug. Video games tend to treat them almost like a melee weapon.
they are the go to weapon for personal defense for close range but that's just my opinion. so onto zimonja with 25% increase in budgets. I haven't had any noticeable adverse affects yet. budget was 1000 now it is at 1250 for draws. it is siting at 1202 right now. with the increased budget I turned the 2 story prefab into a 3 story that now houses most of the beds. I made a little shack in the rear that has another 2 beds. currently trying to figure out how to get more room. which I may have to turn the 1 story house prefab into a 2 story some how or build something else where. I could probably build on top of the market area after giving it a flatter roof. Would be very Europeanish with the shops down below and housing above it. this is what it looks like from the 3rd floor over looking the town. It is really high up. higher then my main tower at the front gate.
The power armor one would have been awesome if he could keep the goddamn floor going the same direction.
Okay I am now at 45% budget increase. nothing strange happening yet as I can tell because of the increase. Now for what is new, it now has a full market, 3 apartments on top of the market, bridge from house to the apartments, and some more lighting. also at 18 settlers now. the market, if you want guns they are downstairs. the view from the 3rd floor of the 3 story building, you can also see the bridge leading to it which is on the 2nd floor. there configuration is a little odd as the door frame is stupid as hell to actually fit. but I kind of like it this way. The two of the side are rectangle shaped while the middle one is a L shape. another view of the bridge.
I really like the premise of Survival, but I hate that it turns everything into a bullet sponge. Luckily there are a few mods that fix that; making damage from ALL sources more lethal. Armor still matters, of course, but you definitely have to make much better use of cover and other tactics to stay alive. It also makes stealth play all the more important (especially when faced with a large group). Overall, I think it has made the combat much more interesting. Here is probably the easiest one to setup: http://www.nexusmods.com/fallout4/mods/333/? And here is the one I use; I like that it allows you total control over damage values (I have mine currently set "relaxed" to 150% damage for both myself and enemies). http://www.nexusmods.com/fallout4/mods/222/? And here are the (annoyingly hidden) default difficulty values (I found it useful for comparing):
Yeah shooting a raider in the head 4 times with a 50. Cal sniper rifle is just silly. They need another setting called realism or something then that silliness.
Had a run-in with a pair of "Legendary" Radstags packing some serious heat... yes... that's right; there were two of them.