Spider SDR-6A Config:Biped TechBase:Inner Sphere Era:3048 Rules Level:2 Mass:30 Engine:210 Fusion Engine(IS) Structure:Endo Steel Myomer:Standard Heat Sinks:10 Double Walk MP:7 Jump MP:7 Armor:Ferro-Fibrous(Inner Sphere) LA Armor:5 RA Armor:5 LT Armor:10 RT Armor:10 CT Armor:17 HD Armor:9 LL Armor:12 RL Armor:12 RTL Armor:3 RTR Armor:3 RTC Armor:3 Weapons:1 ER Large Laser, Center Torso
Stinger STG-4B Config:Biped TechBase:Inner Sphere Era:2900 Rules Level:2 Mass:20 Engine:120 Fusion Engine Structure:Standard Myomer:Standard Heat Sinks:10 Single Walk MP:6 Jump MP:4 Armor:Standard Armor LA Armor:5 RA Armor:5 LT Armor:8 RT Armor:8 CT Armor:9 HD Armor:9 LL Armor:7 RL Armor:7 RTL Armor:2 RTR Armor:2 RTC Armor:2 Weapons:5 1 ISMachine Gun, Right Arm 1 ISMachine Gun, Right Arm 1 ISMachine Gun, Center Torso 1 ISMachine Gun, Right Torso 1 ISMachine Gun, Left Torso
Thug THG-10M Config:Biped TechBase:Inner Sphere Era:2850 Rules Level:2 Mass:80 Engine:320 Fusion Engine(IS) Structure:Standard Myomer:Standard Heat Sinks:20 Single Walk MP:4 Jump MP:0 Armor:Standard(Inner Sphere) LA Armor:24 RA Armor:24 LT Armor:25 RT Armor:25 CT Armor:37 HD Armor:9 LL Armor:30 RL Armor:30 RTL Armor:8 RTR Armor:8 RTC Armor:12 Weapons:6 PPC, Left Arm PPC, Right Arm Medium Laser, Left Torso Medium Laser, Right Torso Medium Laser, Center Torso Medium Laser, Center Torso
Thunderbolt TDR-5Sa Config:Biped TechBase:Inner Sphere Era:2750 Rules Level:2 Mass:65 Engine:260 Fusion Engine(IS) Structure:Endo Steel Myomer:Standard Heat Sinks:11 Double Walk MP:4 Jump MP:4 Armor:Standard(Inner Sphere) LA Armor:20 RA Armor:20 LT Armor:23 RT Armor:23 CT Armor:30 HD Armor:9 LL Armor:29 RL Armor:29 RTL Armor:7 RTR Armor:7 RTC Armor:11 Weapons:9 ER Large Laser, Right Arm LRM 15, Right Torso w/ Artemis Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Flamer, Left Arm CASE Right Torso ======== Thunderbolt TDR-5SEr Config:Biped TechBase:Inner Sphere Era:2550 Rules Level:2 Mass:65 Engine:260 Fusion Engine(IS) Structure:Standard Myomer:Standard Heat Sinks:14 Single Walk MP:4 Jump MP:4 Armor:Standard(Inner Sphere) LA Armor:20 RA Armor:20 LT Armor:23 RT Armor:23 CT Armor:31 HD Armor:9 LL Armor:29 RL Armor:29 RTL Armor:7 RTR Armor:7 RTC Armor:10 Weapons:7 PPC, Right Arm LRM 10, Right Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Center Torso Flamer, Left Arm ============ Thunderbolt TDR-5SSr Config:Biped TechBase:Inner Sphere Era:2550 Rules Level:2 Mass:65 Engine:260 Fusion Engine(IS) Structure:Standard Myomer:Standard Heat Sinks:17 Single Walk MP:4 Jump MP:4 Armor:Standard(Inner Sphere) LA Armor:20 RA Armor:20 LT Armor:23 RT Armor:23 CT Armor:31 HD Armor:9 LL Armor:29 RL Armor:29 RTL Armor:7 RTR Armor:7 RTC Armor:10 Weapons:6 PPC, Right Arm SRM 6, Right Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Left Torso Medium Laser, Center Torso
I love me some Thunderbolt. Just good all around mech. Decent speed for heavy with JJs, nice mix of firepower and good armor. Plus it looks cool. This is where I was planning on moving towards as my eventual upgrade.
Same here. The 5SE and 5SS are possibly my favorite canon designs ever. The T-bolt sort of reminds me of a poor-mans Battlemaster... in a good way.
PROJECT FLYSWATTER: JagerMech JM7-A Config:Biped TechBase:Inner Sphere Era:3046 Rules Level:2 Mass:70 Engine:280 Fusion Engine(IS) Structure:Endo Steel Myomer:Standard Heat Sinks:10 Double Walk MP:4 Jump MP:0 Armor:Ferro-Fibrous(Inner Sphere) LA Armor:22 RA Armor:22 LT Armor:23 RT Armor:23 CT Armor:34 HD Armor:9 LL Armor:30 RL Armor:30 RTL Armor:7 RTR Armor:7 RTC Armor:10 Weapons:4 AC/10, Left Arm AC/10, Right Arm Medium Laser, Center Torso Medium Laser, Center Torso 5 tons of ammo CASE x2 NOTE: Did you know that the 7-series of JagerMech was actually 5 tons heavier than the orginal? The 7 series was a vast improvement too; it is rather amazing the difference even 5 tons can make sometimes. With the new popularity of rapid firing standard autocannons, I thought this was a very appropriate addition. I tried to make it without endosteel, but the chassis is too light to fit two AC/10s without it... at least not without making significant sacrifices. =========== JagerMech JM7-C Config:Biped TechBase:Inner Sphere Era:3046 Rules Level:2 Mass:70 Engine:280 Fusion Engine(IS) Structure:Endo Steel Myomer:Standard Heat Sinks:10 Double Walk MP:4 Jump MP:0 Armor:Ferro-Fibrous(Inner Sphere) LA Armor:22 RA Armor:22 LT Armor:23 RT Armor:23 CT Armor:34 HD Armor:9 LL Armor:30 RL Armor:30 RTL Armor:7 RTR Armor:7 RTC Armor:10 Weapons:5 LB 10-X AC, Left Arm LB 10-X AC, Right Arm Medium Laser, Center Torso Medium Laser, Center Torso Medium Laser, Head 3 tons standard rounds 3 tons cluster rounds CASE x2 NOTE: The JM7-C is a cost-efficient and effective weapon against any threat, but particularly against aerospace and conventional units. EDIT: The JM7-C file was bugged somehow when it was saved; had an extra heat sink and CASE was missing. Problem fixed and post updated to reflect correct fittings.
That's a powerful shotgun you're building there. ADMIN EDIT: The JM7-C file was bugged somehow when it was saved; had an extra heat sink and CASE was missing. Problem fixed and post updated to reflect correct fittings.
Posting the Talos GIF I made here as well, since this is where the original request for it was made. If I feel up to it, I might whip something up for the Alfar tomorrow during the Pathfinder session. Edit: Might scale up the body (actually maybe just the head by a pixel or two) later on. It's based on the Uller body, which is only a 30 ton mech. I'd have to compare it to another 50ton mech gif, but I think it's probably going to be alright as is.
IMPORTANT UPDATE: Revised the Talos GIF. Turns out I was right, increasing the size of the cockpit a little really brings it out as a 50 ton mech. Old: New: Can we get megamek to add this for their next official release?
New MekHQ Release 0.1.24 Release Candidate 3 Submitted by Taharqa on Tue, 03/12/2013 - 14:57 You can get it on the downloads page. There were a several bug fixes that were all minor, but I also made some back-end changes that will ease the transition to a stable and so I wanted to make sure everything is working fine before releasing the stable. Here is the full changelog: + added version number to log file + confirmation dialog on deleting mission + Bug 317: New Force when canceled + confirmation dialog on deleting scenario + Bug 318: Dragoon's Rating error FMM:R method + Bug 320: Payment error for early failed contracts + Bug 319: Repair Bay ArrayIndexOutOfBoundsException + Planetary data update 35 + better version tracking in campaign loading + escaping of some user data entry fields that were not being escaped + Bug 324: Deployment delay is being saved + Bug 328: weapon specialization does not save http://megamek.info/node/67