Battletech (PC Strategy Game)

Discussion in 'BattleTech (Harebrained)' started by Demon Stalker, Jul 29, 2015.

  1. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    Solis answered the first part, and the second part, yeah I agree, it should be significantly more difficult to topple something with 80+ tons of mass than it is to topple something with less than 30. There should also be a difference between direct fire and indirect fire missiles, as the impact against the torso would be more downward directed in the former, and straight on in the latter, so indirect LRM fire shouldn't have as much chance of knocking down a mech, which might also go a long way towards balancing LRM's.
     
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  2. Lardaltef

    Lardaltef Well Liked Berserker

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    I wonder if they will add "eras" at some point. Like campaigns will happen for certain times what it is now(3015?), 3025 (or whenever the lostech starts coming ing in but still preclan), clan invasion. Skirmish could be a tech/year limit or free for all. Obviously if they did this it wouldn't be for awhile.
     
  3. Lardaltef

    Lardaltef Well Liked Berserker

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    I just had a scary thought. What if they put the hammerhands in the game? With AC10s as they are now?
     
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  4. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    With no (official) mechwarrior game havign ever included the Hammerhands, and PGI certainly never having modeled it, I'd say the odds are extraordinarily low.

    The odds of the AC/10 (and likely all autocannons :unamused:) not getting nerfed soon are also fairly low, IMO.
     
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  5. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    As regards knockdown, TT rulesets never discriminated on a basis of anything besides damage taken in a round.

    It's worth noting that from the game files, piloting skill seems more likely to be the deciding factor here than mech tonnage... which ultimately seems more appropriate. Even a big unit can get off-balance. And it seems like HBS isn't trying to stack more advantages on assault mechs than the ones they already have by virtue of heavy armor/structure and weapons loadouts.
     
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  6. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    maybe rather than making it a straight 'reach the end of the bar and mech goes down' there should be a piloting roll to maintain balance? Might encourage people to choose a slightly less desirable pilot if they have a good piloting skill.
     
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  7. Lardaltef

    Lardaltef Well Liked Berserker

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    I think part of that was because harmoney gold would probably pull their bullshit with the warhammer on the hammerhands. It does look alot like the warhammer (it should since it heavily influenced the warhammer. Along with the battleaxe). But since PGI did make the warhammer for MWO (which i assume will end up in battletech) i say there is a small possibility except for the "it's a warhammer with ac10s".

    But yeah ac10s at least will be nerfed. I actually think the other 3 are fine. Whenever i have a mech with an ac20 on it almost always miss unless i have a 100% chance to hit. Even when its an 85% it seems to miss more often than hit even with a pilot with a high gunnery skill.
     
  8. Black Widow

    Black Widow Well Liked Thrall

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    Can we...for once....as a Battletech Collective (This means YOU, Jordan!) forget the Clans ever happened? Can we just have Battletech as it was intended? Bitter house rivalries fighting with ancient, rare and battle-scarred robots?
     
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  9. Lardaltef

    Lardaltef Well Liked Berserker

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    Did jordan weisman even create the clans? I know he did the original classic and apparently he is the one who created the dark age stuff (post jihad).

    I wouldn't mind clans being in if you could set limits of what to use like only up to 3020 tech so clan stuff would not be allowed in.

    Though i would actually prefer if this game goes to the war of 3039 (where lostech starts coming back) and stops. Before the clans ever come.
     
    Last edited: Jun 21, 2017
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  10. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    You shoulda made that plea back in the 80's
     
  11. Lardaltef

    Lardaltef Well Liked Berserker

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    Looked a little bit and it seems like jordan did create the clans and regrets the direction he took them (how they are so technologically superior). So if they end coming in at aome point it is a chance for him to rewrite that part of the clans. Because the clans trch superiority screws up the balance of pretty much every game.

    Though if he wants to keep this lance on lance the clans will probably never come. YAY.
     
    Last edited: Jun 21, 2017
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  12. Black Widow

    Black Widow Well Liked Thrall

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    I did. Well, it was '90's. We had a Monthly standing BT game at friends house. Went on for about 3-4 years. Best gaming of my life (short of Jr. High DnD sessions) and when the clans came we all crapped ourselves with how cool they were! We stopped playing BT completely about 6 months after release. Caused too many arguments.
     
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  13. Lardaltef

    Lardaltef Well Liked Berserker

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    I think if clan weapons were same damage and range as IS (but keeping all clan stuff lighter and less crit slots) would have been more reasonable.
     
  14. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Yep. I enjoy reminding people of that. I would love to see an "alternate universe" of the Battletech timeline where the Clans were less "alien invaders" and more barbaric invaders. The sacking of Rome in 410 comes to mind. The parallels between this and a re-imagined Clan Invasion would not be hard to write.

    Sounds about right. From a gameplay perspective, the Clans only ever made sense to me as a foil to challenge players beyond the normal limits of the game. The second you gave players "all the best toys", it ceased being interesting. It's a great example of how power creep can ruin a core experience.

    The only way to fix this was to create asymmetrical-sized teams, but at that point you are just making more work for yourself... a crucial factor that so many fucking people missed.

    Less bothersome, but still annoying was how the lore didn't really match up well with the capabilities of Clan tech. If you are a society largely built around ritualized combat, you would focus more on short range, not long range weaponry; much the same way a knight was more idolized than a crossbowman. Not to say, the Clans should not have had long range weapons, but clearly they placed too much a focus on it when their preference was clearly otherwise. If you ask me, the Clan heavy lasers, heavy autocannons, and Streak missiles are the "purest form" of Clan Tech.

    The more familiar I got with advanced rules using 3025 equipment, the more I preferred that. Double tapping standard ACs and adjusting power of energy weapons are fucking great. Those two alone make so many 3025 stock builds make so much more sense. I'm really glad to hear "weapon punching" made it into this game at a basic level.
     
    Last edited: Jun 21, 2017
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  15. Hollister

    Hollister Fun-Taker Berserker

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    The clans could easily work in the game if people are actually forced to play how a clanner should. This means bidding the lowest amount of resources for the highest amount of honor for engagements while using clan rules of engagement. This would mean instead of cbills for doing good it would be honor. Honor is gained instead for acting like a clanner should. Which would then be the currency used to purchase or acquire what ever.

    Clanner don't fight for money.. So what is going to be the disposable income for them.
     
  16. MagnusEffect

    MagnusEffect Administrator Staff Member Jarl SC Huscarl

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    Totally agree, but in practice this rarely happens between players and it has never even been attempted in a competitive video game. Sadly, a large swath of players are utterly ill-informed as a result.

    If playing as the Clans in the video games meant using an "honor-based" currency where you earned more honor through solo-kills or (for organized groups) purposefully dropping underweight, it would be a step in the right direction. For once, playing as Clan would actually MEAN something.
     
    Last edited: Jun 21, 2017
  17. Damion Sparhawk

    Damion Sparhawk The Missing Link Viking

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    though, under the right circumstances, and with the appropriate milking of the ego, this could be done well, but it would -have- to be built in such a way that your ability to progress was hampered by choosing not to take risks, I could see it most effectively in a story driven circumstance like the old MW games where you could use honor instead of C-bills and you receive more honor by bidding with less tonnage to the mission, you could then provide a minimum through NPC's bidding against the player which would prevent them from just playing it safe with minimal reward. It'd have to be designed along the same scale as games like Dark Souls and Ninja Gaiden. Difficult and unforgiving, but you feel great when you succeed because of it.
     
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  18. Hollister

    Hollister Fun-Taker Berserker

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    over bidding resources by a lot a few times for easy wins could be seen as dezgra.

    Since they would technically be wasting resources which would be disgraceful.
     
  19. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    Yes, there absolutely should.
     
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  20. Solis Obscuri

    Solis Obscuri Well Liked Hirdman

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    So far there's no clan mechs in the files. It looks this game is occurring before the Clan invasion, and on the far (rimward) side of the inner sphere. Over in that corner near the Federated Suns, Capellan Confederation, Taurian Concordat, and Tortuga Dominions.

    I'd expect Clans for a sequel a few years down the road.
     
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