WWI planes are nice but so are WWII planes and jets. On the aspects of jets, the Hawk T.1A, MiG-15bis and C-101 Aviojet are avaible on the DCS webbsite F-86F vs MiG-15bis can finally be done in DCS
WWII had ram fighters and a bomber was shot down by dropping a 500kg bomb from a fighter to it. "Formation of bombers sighted! RAMMING SPEED! WAAAAAAAAGH!"
Can you hit the deck with F86 and just fly as fast as you can? It was a legit tactic because if the Mig pilot didn't understand to take some altitude before his shot it was impossible to hit.
1C Game Studios have announced their next project: IL-2 Sturmovik: Battle of Moscow Spoiler: New Russian Planes I-16 type 24 MiG-3 IL-2 model 1941 Pe-2 35 series Spoiler: New German Planes Bf 109 E-7 Bf 109 F-2 Bf 110 E-2 Ju 88 A-4 Spoiler: 2 new premium planes P-40 E-1 MC.202 Series VIII Here is the link to the Dev blog where they announced it: http://il2sturmovik.com/news/153/dev-blog-88/
IL-2: Battle of stalingrad have now released the full mission editor and dedicated servers with remote control console.
Rise of flight have updated their website: http://riseofflight.com/ The RoF store have also recieved mutiple changes. They are removing the border between field and weapon modifications. If you allready own one type of modification on a plane you get the other one for free. The St.Mihiel campaign is now avaible for free. To celebrate the launch of the new site and store they are sending personalization packs as gifts to everyone and also the field modifications for Focker E.III and Airco DH.2 are available for free from now on. Prices on planes have been reduced slightly. For instance, $6.25 price tag turns into $5.99.
A guide to every plane in IL-2 Battle of Stalingrad. https://dl.dropboxusercontent.com/u/20586543/Chuck Il-2 Battle of Stalingrad Guide.pdf
Everything is 60% off for Rise of Flight. That applies to the Rise of Flight store and the steam store
Rise of Flight: Channel Battles Edition. Its the closest you are going to get to a "basic" game. Now if you have an aircraft that you are interested then go for that but the Channel Battles Edition is a good starting point otherwise. Rise of Flight: Channel Battles Edition gives you the Channel Battle map and these aircrafts: SPAD 13, Nieuport 17, Nieuport 28, Albatros D.Va, Fokker D.VII, Fokker DR.1, Pfalz D.XII, Sopwith Camel, S.E.5a and Felixstowe F.2a
Bought it, have been interested anyway can't go wrong with a big sale. Just the basic pack like you mentioned above.
I have, I think, all of these flight sims, an X52 hotas setup and TrackIR. Just not very good health, so can't play sims too often. RoF is generally the easiest for me to play.
How do you usually play when you dogfight? Do you set up fuel mixtures, propeller angles and all that or do you go for what I consider the 90's "golden age" when it was just throttle, don't stall and such, maybe using flaps, gears and such for drag, landing etc. I actually kind of dropped out when it went too much on the hifi side for my tastes with things like unskippable flights to target area and so. Keep controls to basic and flight model to high realism and everything's cool in my books. Oh and cannon jamming 70% of the time is kinda high imho
It depends on the game, and selected difficulty. For Rise of Flight i dont care if people use auto engine management or not and there you can change radiator and mixture for some planes but not much more. For IL-2:BoS and DCS i like to go as realistic as possible. Flights to target area really depends on what we do. If we are just dogfighting we will use a smaller map where it takes only a short time until your in combat. If its a scenario its gonna take longer.
Just asking because often the flights themselves may last longer than I have time available to play. Also just flying towards a destination for 80% of the time is kind of luxury for someone with scarcely available time.
That is fully understandable. I want to keep the time requirment as low as possible. Dogfighting missions will be going until people dont want to play anymore. Scenarios will usually have a target so the time requirement will be how long it takes to get there and back (if you survive that long). Bombers will have to start earlier then fighters so that they have time to climb and if we create the scenario, we can select a target that's not too far away.
RoF pulls it off well because there really wasn't much to do to the planes before you get in the air. Even the most realistic "Engine Management" will yield and answer of "Fuel? Air? As much of both as possible, old boy!" No really - the only thing that can catch you off-guard are the old Rotary Radials that have 5 Throttle "Settings" as opposed to linear progression: 1 - Engine Off 2 - Idle 3 - Taxi 4 - Cruise 5 - Full throttle That's it. WWI planes were brutally simple.