Say wat? I've been watching this game closely, and I'm _very_ tempted to actually pick it up. Going to wait for first day reviews from users though.
https://store.steampowered.com/app/1172380?snr=1_4_4__118&snr=1_4_4__118 Oh. How... interesting... All the pre-release reviews I've seen claim this to be something like a Dark Souls with Jedi and better writing. Supposedly better than the Force Unleashed games. Also apparently zero MTX's. I could be into this. Respawn might have a clear winner here. Going to wait for day 1 reviews, though. Be aware that the game does have some stipulations: Requiring download of Origin is annoying, but apparently no more oppressive than Ubisoft's current policies. Tolerance for this may vary.
Yeah, just so EA knows what they should be doing, I'm adding to wishlist and just might buy if day 1 reviews are good.
I know I rag on EA a lot. To be fair, they aren't the only guilty parties (Activision-Blizzard, THQ, etc.), but they do seem to be at the center of everything wrong with the "Triple-A" industry. I guess I bitch about EA the most because I feel like they have done the most harm to good franchises a lot of us care about. Arguably, they are also in the best position to set the best standard. So when EA actually does something right, I think it's only fair to acknowledge that too. Cheers to EA and Respawn. (Now how about that Titanfall 3?)
I'll hold off on this. I'm sure EA has some shitty monetization card hidden up their sleeve that they plan on unveiling at some point.
I don't think they do, and if they do, it'd have to be completely optional for this game. There's only two thing I can see being easily monetized, and that'd be either a DLC Story back, or cosmetics. The game is great on it's own without anything else.
I don't see how they could since it is a single player game. There is no multiplayer or online component is there? At least not playing with other people.
Nope. But you can change outfits/saber parts. And again, it'd only work for like... extra story/maps DLC.
Yay for EA shareholders doing something good! https://www.pcgamer.com/ea-sharehol...gO9xkx4wIfqvwz-V0h15OnOxBBPgtKoTSPM90A0lUgehc
EA releases a good single player game without skeezy monetization tactics, and the EA shareholders choose to do the right thing for once? Man, 2020 is really a strange year.
They probably want the money for the coffers later on if people do not buy as many games because the economy is down. Nintendo is doing very good right now though.
Unemployment and the kind of social disorders where the lights still stay on are all good for game and booze industries. I already know how to make games and I have just bottled my first batch of mead. I strive to one day be in a position to cater to both of those when people are down!
I suppose after finally making a Star Wars game everyone praises, the EA exec's felt they deserved a very expensive cookie. Regarding why the shareholders are mad, I can tell you exactly why. It is because money passed to execs is money that is not passed to the rest of the shareholders or the company they are invested in. Their motivation is not based in "what is right", but they are right to be pissed about this, regardless.
Hopefully Disney will be cherry picking for the IP and not just shotgunning and letting everyone and their grandmother try their hand at creating some awful mess.
Actually, if we go by historic record, the golden age for Star Wars games was actually back when Lucas Arts was giving out the license to just about everyone. The only advantage exclusivity gives is to the company that holds the exclusivity deal.... and definitely not the consumer. Less "choice" for consumers is always bad for consumers, but it's great for companies; that's why these deals exist. When its a question of 1st party IPs, this is completely understandable. When it's a 3rd party IP (especially something like Star Wars), exclusivity usually screws John Q. Public.
I'm thinking less on the sense of 'pick the dev' and more on the sense of 'see the product before you let them run out and sell it'
I think giving out of the IP to multiple devs for disney was to much of a hassle with end user quality control so they decided to set it and forget it. Though with multiple devs they would of had to compete with each other which means they would of had to put some real effort in, which we all know EA is all about minimal effort lately.
By my understanding, EA had the rights for the games before the Disney acquisition of Star Wars, it had nothing to do with a decision by the house of mouse, it simply was. Now we shall see how the mouse will handle things, that EA no longer has the IP in a legal vice.