Just announced today, and it aims to be exclusive to PC. It gets better: NOVEMBER 2015 RELEASE! http://www.ign.com/articles/2015/06/01/xcom-2-announced-ign-first HYPETRAIN IS A GO!
want. so I guess sometime after xcom the aliens came back or something and took earth? and xcom is now more of a resistance group? like they won the war but that was only one group of aliens that came to earth. Spoiler: spoiler about volunteer
I just hope it won't be a bunch of fucking long corridor maps where enemies spawn randomly around you as you move along the narrow corridor towards the other end FOR FUCK SAKES. What does any of that have to do with X-Com? "Wohoo, I'm in a corridor. enemy in front of my. forward guy shoots. enemy shoots. forward guy shoots" bla bla. STILL PISSED!
Eh, I really doubt I'll have time to get into this. Might be fun though. Without game play yet, it's hard to tell.
Hard to tell. Technically there's nothing stopping them from creating the best X-Com game ever. Then enter the design decisions such as enemies that spawn - or even fall from the sky - next to your guys and the pathetic map design. "Walk till the end of this corridor while enemies rain on you". They've got cool art style, really streamlined interface and everything is so fine. Except for some decisions regarding combat itself.
I don't really remember corridors... then again most of my time has been in long war where enemies will be all around.
so sometime after xcom the aliens won. I'm guessing with limited resources means there won't be MECS.
Spawning, I mean, literally falling from the sky next to your agent? Or is this 'long war' somehow different in that regard? Also, by corridor, compare to every other x-com game and including the later UFO games. Personally regard X-Com Apocalypse as the pinnacle with both TB and RT combat modes you could choose from, actual real aerial combat as opposed to some retarded minigame etc etc. Shit like "the aliens have infiltrated the government and seized control, no more funding for you" or "they've seized the police and now the police will be after you". Or fricking mothership laying waste to the whole city and topping it by dropping a giant Megaspawn monstrosity that is the size of a large building and walks in the city laying waste in it's path. And the tactical maps were pretty huge and scaled with your team size. Stuff like full access to agent's inventory during combat. Fatigue etc. The enemy would be at all times somewhere within the map and they also might make a tactical withdrawal if you caused them too many casualties. Then this game. With maps where you literally have like one narrow approach you follow and just to make sure you don't really have any control over the battle enemies fall from the sky, so it doesn't really make much difference how you advance or try to cover each other. And of course balancing is all broken and with certain units you can pretty much just steamroll through the maps. I never really felt like I was playing myself in Firaxis's XCOM. It felt like one of those games where every turn you only have one action you can do and then you click it, see the response and then again click the only option available. And I actually really loved the way they had built the combat mechanics and such, it was so smooth and nice. Just, they had to make it too gamey and randomized. And those fuckers that drop from sky onto battlefield, sometimes even next to your guys as opposed to how in Apocalypse for instance you had these weak melee enemies that were still able to close in on you even during real time and take out several agents. And those damned brainsuckers and poppers...
yeah the base games are pretty bad. long war does all the stuff you want (though the aerial combat is still the silly minigame thing. but aliens will have 2 different groups attack or retreat to regroup. sometimes. but the MECS are a bit OP even in long war once they are fully upgraded. the main thing with long war is everything is more expensive but resources are far harder to gather. also accuracy is much much lower and aliens HP is up. and some aliens heal a little bit after each turn. the enemies falling next to your characters is only dicatated by map and certain missions. most don't have that. and could take up to a month for team members to heal if they get injured. and there is a fatigue system in for after mission.