I agree, but since you start off with conventional weaponry, it stands to reason that even if they were woefully unprepared to handle the aliens that they could still put resistance of some kind. I simply can't believe that they were unable to even hold a token resistance against the aliens, I would find it far more likely that the aliens would still be engaged with the remains of whatever local resistance was put up against them, or at the very least there'd be more obvious signs of resistance rather than simple civilians getting decimated and aliens moving unchecked, hell, there should likely be some survivors in just about every mission as well, whether they're resistance or simply cowering in a hidden nook it seems unlikely that if the aliens can't tell -you're- coming, that they could find every single human in the area
I guess that was part of the beauty with the Aftermath's plot. They just released a biomass plague from the orbit, bombed strategic targets from the orbit and even raided some places during the first day and then just sat it out and only started moving in after a while with the plague having run most of it's course - and because the player's unit starts to cause trouble for their invasion. As for XCOM2, it could be something along "look, surrender or we'll bombard your planet" "..and if you surrender all politicians will get to live much the same way except be our servants" which would trigger instant surrender. Or they outright infiltrated governments etc. like in Apocalypse (if you fail) where they would send in strike teams to senate and use brainsuckers to plant the liquid form alien nervous system mass into senators and simply seize control of government, police forces etc. Eventually no one would fund or supply XCOM and police would be used to launch endless raids against XCOM base, both aerial and by agents. I'd go with some form of combination of infiltration and or surrender which is then opposed by player as well as some other groups.
Yeah the funding in enemy unknown never made sense. Sure they are a secret orginization but why do they get almost no funding?
they used a made up currency so that they could get away with the numbers being low, presumably the value of the currency is significantly greater than our modern currencies, as most of the things you spend a couple hundred on would more likely cost millions. Also gives them the freedom to say 'this is worth X' without having to worry about precisely how correct it is analog to the real world equivalent.
I just love how given the choice between an unarmed, cowering civilian and a badass trooper, the aliens will shoot the civilian first every time.
Well obviously the civilian with their culture is more of a threat. Oh wait this isnt macross/robotech
In X-COM Interceptor you had actual (almost) astronomical funding with pilots costing tens of thousands to recruit and individual fighters costing several million and more. You had easily several millions of monthly funding and you weren't even defending entire Earth, you were merely defending what appeared to be a frontier region where elerium mining corporations (multiple corporations) were trying to set up and spread to. You had to set up military bases to offer detection and fighter cover for the corporations and intercept aliens raiding their installations. So although the numbers should have been billions and trillions, it did feel great that a fighter could be worth 5 million rather than "this is worth 100$". For instance in Master of Orion 2 the monetary unit was iirc. something like bc (billion credits). In Master of Orion 3 iirc. it was 'AU' or 'antaran units' and if you had a billion antaran units tax revenue then it read something like '5.6G AU'... iirc. Then the marketing dept. suit guys kick the door in, gun down the design team and force the programmers to turn "15 trillion dollar" budget into "150$ budget".
right, but you can just as easily assume that 150 § is equal to 150 million$ or billion, or whatever fits your personal model
Yeah but then you get these shitty recruits for 15$. Those bastards are worth 15 million!? I'm in the wrong profession.
Yep. I pointed it out and now you're bitching. See? Nah, in all seriousness, I just wanted to point out the flaw in the 1 = 1 million theory.
It makes no sense. It might make sense if it was like 1 = 100 billion. So your soldier actually costs something like 1.5 trillion per recruit. There is some hazard pay in that sum. Also they probably use some government hiring agency that has outsourced the hiring to a HR firm that uses outsourcing itself. Maybe it's a statement to inefficient HR.