Mod pack update coming at some point today. I will have both instructions on updating manually and a completely fresh mod pack.
Skjaldborg Mod pack 6.0 Notes: Removed several mods that were adding a lot of space, but not a lot of good content. The HAFM_A3 and CAF_AG in particular were full of guns that did not work correctly. We will be looking for other mod packs to replace the functionality of these without have the massive size. Removed other mods that were not being widely used or were duplicated in MCC or other mods, or just did not plain work. We are also renaming a couple of mods so it will function with PlayWithSix. The plan is to be able to create the modpack and keep it updated with SIX without having to manually replace the mod packs. This requires some changes in a couple names so that they match up with what is being used on Six. So what exactly was changed? REMOVED: CAF_AG1.5 EBU_Mods FSF_SacVentral HAFM_A3 TEN tpwcas_A3 Renamed: RAM renamed to realarmor Added: MCC_Sandbox_a3 Updated: CBA_A3 RAV_Lifter_A3 Instructions for manual update: Spoiler Download MCC Sandbox mod version: https://www.dropbox.com/s/cbpinx8knu5fw42/@mcc_sandbox.rar Download CBA_A3: http://www.armaholic.com/page.php?id=18767 Rename @RAM to @realarmor Rename MCC_Sandbox to MCC_Sandbox_a3 Update your Arma Sync with the correct mod list: Alive ASDG_Atachments ASDG_JR CBA_A3 HAFM_Helis MCC_sandbox_a3 prpl_BenelliM4 Rav_Lifter_A3 realarmor tmr U100 Unlocked_Uniforms XActionUI XLib XMedSys Those who just want to download the file and update, download this base mod pack, delete the mods we are using (keep any other mods you use personally or local mods) and extract the 7z file into your Arma 3 folder. Skjaldborg Modpack v6
Server has been updated, however there seem to be some issues starting the map. When I have some time today I will work on getting it fixed.
Newest modpack. Do this first: DELETE: ALiVE ASDG_Attachments ASDG_JR CBA_A3 HAFM_Helis mcc_sandbox prpl_BenelliM4 RAM (or RealArmor) RAV_Lifter_A3 TMR U100 UnlockedUniforms XAction UI XLib XMedSys Any mods that you use client-side (mag-repack, Speed of Sound, MrBurns, etc), leave in place. If you have mods that are not on the above list and aren't specifically client-side, delete or back them up or know what you're doing. Now go download ARMA Sync. Spoiler: Once you've done that: Spoiler: No. Really. A3Sync makes this a whole lot easier https://dl.dropboxusercontent.com/u/43350657/dasserver_mods_v6.3.7z Extract that entire zip into your ARMA3 folder. DELETE @inidb. The old UserConfig folder you have should work fine.
Damn. Sorry. Should have put a third spoiler in there to denote sarcasm. ARMA Sync is in no way required to play on DasServer.
Not sure I fixed it. Just left A3Sync in the background while playing. If it was ever on top of a window, it blocked TS.
Whups. Bad file-structure in the modpack. Link updated with new version: https://dl.dropboxusercontent.com/u/43350657/dasserver_mods_v6.3.7z You can manually fix your files by creating "addons" folder in @prpl_BenelliM4 and HAFM_Helis. From each of those folders, take the .pbo and .bisign files and place them into the newly created "addons" folder.
ArmaSync has been updated. 2 new additions to ponder on - CJTF101 Editor Objects has the HMS Proteus unlocked as a placeable object - THAT would be a cool staging point. NW_Ball says it has adjusted ballistic rounds to be more deadly, especially 5.56. No values or vids given but apparently 2-3 5.56 rounds will take down a target as opposed to 5-6 before.
That's Fucking eerie. I'm working on a new map for us and that's the first thing I DL'd. Ad for deadlier 5.56, I'm game. Will take a look.