Arma 3 Server: mod suggestions

Discussion in 'ARMA' started by gihzmo, Jan 29, 2014.

  1. Trevnor

    Trevnor Tokin' Canadian Staff Member Jarl SC Huscarl

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    Please? Please? Please?
     
  2. Sheogoraath

    Sheogoraath Worst Person in the Universe Viking

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    now I want a DeLorean mod.
     
  3. Skwisgaar

    Skwisgaar XO Thrall

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  4. Skwisgaar

    Skwisgaar XO Thrall

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    Okay, looking at our weapon lists we have some duplicates and quite a few that never get used. If we dropped the EricJ pack we could save some room on our modpack. So the question becomes, does anybody use any of these weapons?

    Snipers, does this Barret M107 work that much better than the one in the Massi pack? That's the only thing I see here that people seem to favor out of that list. If so we can always just find an M107 add-on by itself that would save some room and some scrolling.
     
  5. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    I use the Scar-H heavily as a battle rifle and dmr, but I think I may be about the only one that still does.
     
  6. Boombuni

    Boombuni Well Liked Thrall

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    I used the HK417 16” Barrel for like... 1 mission once. It's alright. performance doesn't seem that different from the other 417s to make it noteworthy.
     
  7. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    I do also, but have no problem finding a replacement
     
  8. Skwisgaar

    Skwisgaar XO Thrall

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    There is a separate SCAR pack we can try if you want to keep those. I'm just looking to cut down the size of the modpack if possible.

    EDIT: The Marksman pack apparently has some issues but it looks like the SCAR pack above has the Mk17 Mod 0. I'll download it tonight and make sure everything's compatible.
     
    Last edited: Jul 16, 2014
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  9. Dihm

    Dihm Speaker of the Word Staff Member Gothi SC Thane

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    Small is good except when big is!
     
  10. Aspius

    Aspius Well Liked Hirdman

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    I have noticed that one of the mods we use make the A-164 Wipeout fire something like 60 bullets instead of 10 when you pull the trigger
     
  11. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    Might be agm it switches everything to the real world settings, one had given the alternate fire rates for short or long burst but I'm not sure if that still active.
     
  12. Vargyr

    Vargyr Well Liked Thrall

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    I'm really hoping we see a replacement for most of the mods we have. A single mod to cover each of the categories would go a long way to simplify things.

    Hell, if I could I'd bake them all into the map and be done with mod packs alltogether.
     
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  13. Skwisgaar

    Skwisgaar XO Thrall

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    TMR does a lot of that as well. It kinda overlaps AGM on a lot of things. Might also be the cause of the radioactive fences.
     
  14. MostlyHarmless

    MostlyHarmless Master of Recruits Staff Member Jarl SC Huscarl

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    Vargyr likes this.